Frankenstein’s GamePad Hack: Trimming the Herbs

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The Tale of Trimming the Herbs TAS: Unveiling the Untold Story

Last month, the gaming community was astounded by the revelation surrounding the creation of a notoriously challenging level in Super Mario Maker known as “Trimming the Herbs” (TTH). The disclosure that this level, previously thought to be human-made, was actually crafted using tool-assisted speedrun (TAS) techniques in 2017 sent shockwaves through the community.

Despite the controversy, Super Mario Maker streamer Sanyx successfully achieved a legitimate human-powered completion of “Trimming the Herbs” just in time before Nintendo’s scheduled shutdown of the Wii U online servers. However, while the level itself was conquered, the enigma of its origin lingered.

Revealing the TAS Creation

Before the admission of TAS exploitation by the level’s creator, Ahoyo, the notion of automating precise inputs on the Wii U console seemed implausible to the broader player base. In an exclusive interview with Ars, Ahoyo shed light on the secretive TAS techniques utilized years ago, along with the underlying motivations behind creating the elusive level.

“I see discussing it as sort of a reputation damage control,” confessed Ahoyo to Ars. “I saw value in the ‘ruckus’ that TTH would cause, in that it would bring in outside eyes to look at SMM with uncertainty and excitement… but it was a betrayal of my competitive values.”

Console Hacking and Innovation

Ahoyo recounted his introduction to the concept of a Super Mario Maker TAS in the early 2010s through a viewer of his Twitch streams. Fascinated by the possibilities, Ahoyo embarked on a journey to replicate the hardware setup that could enable TAS recording on the Wii U.

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The intricate setup involved an Arduino, a breadboard, and multiple external connections that corresponded to various buttons on the Wii U GamePad. These connections, meticulously arranged and fed into converter boards before reaching the gamepad mainboard via ribbon cables, represented a unique and bespoke solution tailored specifically for Super Mario Maker TAS.

Upon examining the setup, TASbot expert Allan “dwangoAC” Cecil remarked, “It turns out my hunch was correct; this was a bespoke, hand-crafted solution specifically for Super Mario Maker.” The ingenuity and innovation displayed by Ahoyo and his collaborator in devising this specialized system underscores the depth of dedication and technical prowess involved in TAS manipulation.

In conclusion, the unveiling of the TAS creation behind “Trimming the Herbs” not only offers insights into the intricacies of gaming innovation but also prompts reflection on the ethical dimensions of competitive gaming and the impact of automation on player communities.

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About Post Author

Chris Jones

Hey there! 👋 I'm Chris, 34 yo from Toronto (CA), I'm a journalist with a PhD in journalism and mass communication. For 5 years, I worked for some local publications as an envoy and reporter. Today, I work as 'content publisher' for InformOverload. 📰🌐 Passionate about global news, I cover a wide range of topics including technology, business, healthcare, sports, finance, and more. If you want to know more or interact with me, visit my social channels, or send me a message.
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